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1. Goodbye Captains Quaters - in EVE General Discussion [original thread]
Bjorn Tyrson wrote: Intar Medris wrote: You can have the CQ, but in return I want an actual Bridge. Not some lousy first person camera with no model what so ever. A bridge on a capsuleer ship would be redundant. A first person view from t...
- by Rina Asanari - at 2017.08.01 03:44:01
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2. Reason why this game will fade away: hate against highsec players - in EVE General Discussion [original thread]
Welcome to EvE Online, the game that brings out the worst in humanity. And everyone (staying) loves it that way. I tend to stay in HiSec, too. I have little interest in fleet battles, CTA's where I have to attend at fixed times, people telling me...
- by Rina Asanari - at 2017.07.31 07:49:22
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3. Goodbye Captains Quaters - in EVE General Discussion [original thread]
As far as I read it, they want to replace it with some sort of "photo booth". Might be not the exact words, but that's how I see it. I imagine it to be something like Poser or Daz3D (which would be adequate replacements if you are interested in c...
- by Rina Asanari - at 2017.07.31 07:41:00
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4. Goodbye Captains Quaters - in EVE General Discussion [original thread]
Well, worse than I predicted back then. When CQ came out, people were anxiously waiting for WiS, but back then I said as much as "wait for it" has to be translated to "don't ask before 2016" - and that was 2011 or so. Without WiS it was easy to s...
- by Rina Asanari - at 2017.07.31 04:29:51
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5. Vegas in Eve? - in Player Features and Ideas Discussion [original thread]
Translate "wait a bit" with "don't consider asking before 2016".
- by Rina Asanari - at 2012.02.08 08:36:00
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6. 'The Highlander Rule' - in Player Features and Ideas Discussion [original thread]
mxzf wrote: Wow, there are way too many people taking this thread seriously, lol. Honestly, with the load of crappy/outlandish/far-fetched/dumb suggestions raining into this forum, many of them re-posted because they've been justifiably laug...
- by Rina Asanari - at 2012.02.08 08:32:00
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7. Direct X 11 - in Player Features and Ideas Discussion [original thread]
The new features of DX11 mainly support "natural" surfaces like rockfaces and such. There's little real benefit for the usual polished metal which makes up most of what is seen in EvE Online. In a few words, too much cost in development/needed gr...
- by Rina Asanari - at 2012.01.26 08:01:00
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8. Neocom - in Player Features and Ideas Discussion [original thread]
The new NeoCom reminds me much of the Windows 7 taskbar, though it's lacking the option to stick the "application" of a currently open window to it. Like, if you've opened the notepad from the "Start" menu (yes, I'm using that comparison intention...
- by Rina Asanari - at 2012.01.26 07:52:00
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9. Drone reprogramming - in Player Features and Ideas Discussion [original thread]
I'm a bit partial about giving drones more autonomy/intelligence to their actions. Why not giving the target computers/weapons some sort ofr "priority targeting list" as well, like auto-targeting and auto-firing at ship classes/ships in certain di...
- by Rina Asanari - at 2012.01.24 07:37:00
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10. We need a user rating system (like Yelp or Ebay) - in Player Features and Ideas Discussion [original thread]
My thoughts exactly. Show me a rating system that isn't gamed and I would support it. There is a reason why there is no such thing as a "dislike" button as well.
- by Rina Asanari - at 2012.01.24 07:27:00
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11. New contact ISK charge vs. contracts - in Player Features and Ideas Discussion [original thread]
To an extent, the idea has merit. In this case the OP had some prior dealings with the person he tried to contact, namely though the contract said person failed to fulfil. So maybe someone should be exempt from the tax if there has been some deal...
- by Rina Asanari - at 2012.01.24 07:03:00
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12. Proposed UI changes for being (Targeted) and (debuffed) - in Player Features and Ideas Discussion [original thread]
I think that feature would swiftly turm from "informative" to "useless/annoying" when it come to being remote repped/sensor boosted/whatever.
- by Rina Asanari - at 2011.12.23 11:47:00
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13. Ingame Messageboard *suggestion* - in Player Features and Ideas Discussion [original thread]
Forum access via ingame browser. EvE forums. Really, when trying to implement an ingame message board it would be just duplicating already existing technology.
- by Rina Asanari - at 2011.12.23 11:43:00
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14. New "Do not ask me again" check-box needed! - in Player Features and Ideas Discussion [original thread]
Go to market settings, raise threshold. Case solved.
- by Rina Asanari - at 2011.12.23 11:41:00
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15. [Proposal] Get rid of learning implants. - in Assembly Hall [original thread]
Alexander Jabez wrote: They are trying to push people out of high sec and into the regions where the game is suppose to be played, i.e. low/null. The POCO's were a great idea imo. But we digress... Seen 0.0, been there, done that. Been not i...
- by Rina Asanari - at 2011.12.22 08:42:00
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16. Ships should have an assembly date - in Player Features and Ideas Discussion [original thread]
For your own ships. Others may just see a rough estimation of the ship's age judging from it's general appearance.
- by Rina Asanari - at 2011.12.22 08:11:00
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17. PI cycles to nowhere - needs fixing - in Player Features and Ideas Discussion [original thread]
I've seen something like that as a 'papercut' rather than a major issue, since it can be avoided by having a second look at your setup. And yes, it happened to me as well, more than once, that I didn't set up a route and wasted a day's worth of ma...
- by Rina Asanari - at 2011.12.22 08:07:00
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18. Human interaction, newbie retention and emptiness of highsec space - in Jita Park Speakers Corner [original thread]
DeBingJos wrote: There are several levels of trust. Would I trust my corpmembers with one of my generic pvp-ships. Yes Would I trust them with all my assets. No Most people in your corp can be trusted with more than you might think. Trust...
- by Rina Asanari - at 2011.12.21 10:26:00
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19. Docking to the neutral and plus stations. - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: 1) open dotlan (...) Why is that hard? On the other hand, why should someone rely on outgame sources to acquire essential information?
- by Rina Asanari - at 2011.12.21 10:14:00
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20. [Request] That CCP clarify what is the future of Incarna. - in Assembly Hall [original thread]
Flamespar wrote: I think part of the problem is that CCP did discuss their plans for Incarna. They demonstrated a working multiplayer environment. They talked about the wonderful tech underlying it. They talked about how boosters would be trade...
- by Rina Asanari - at 2011.12.20 07:51:00
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